Caleb Cushing's Blog Also known as XenoTerraCide
Posts with the tag Interfaces:

Moose Interface Pattern with parameter enforcement

Moose interfaces are problematic, for 2 reasons. They are compile time, but runtime features such as attribute delegation could provide the interface (role ordering is the real problem here) They don’t ensure anything other than the method name. I think this problem can be solved better by using around instead of requires 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 package Interface::Create; use Moose::Role; use Type::Params qw( compile ); use Types::Standard qw( slurpy HashRef); around create => sub { my $orig = shift; my $self = shift; state $check = compile( slurpy HashRef ); my ( $obj_args ) = $check->( @_ ); return $self->$orig( $obj_args ); }; 1; Ordering of course still matters here as you can have multiple around modifiers on a method.

Interface Driven Design

What is Interface Driven Design? Interface Driven Design simply means that you should design your software around a flexible, easy to use, easy to understand interface. This is easy to achieve if your objects are of SOLID design. There is a simple table and reference link if you’re not familiar with the principles. My Work is SOLID already Then you’re on the right track but it’s not enough if you don’t fully marry the concept to best practices.